"Rune Allnor" <
[email protected]> wrote in message
news:
[email protected] oups.com...
>
>
> Jerry Avins skrev:
>> Rune Allnor wrote:
>> >
>> > Fred Marshall skrev:
>> >>Sometimes you won't know the requirements until you've tried some
>> >>things.
>> >
>> >
>> > Would this type of project qualify as cases C)-D) above?
>>
>> In some fields, it's typical. If you can specify the outcome and the
>> path to it, it isn't research.
>
> Ah, sorry. I didn't mention that these cases applied to projects in
> general, not necessarily R&D projects. R&D comes into case C) and D)
> almost by default.
>
> Rune
>
Yeah, I thought we were talking about projects that result in a product of
some sort. Now, research results would be a "product" to a researcher but I
was thinking in terms of "harder" deliverables: a system, a box, an
application program, etc. So, research papers weren't in my frame of
reference as a "product". Engineeers do research but is research
"engineering"? A narrower definition for engineering is to "build"
something (as in design, build, test). A definition from the web:
1.. The application of scientific and mathematical principles to practical
ends such as the design, manufacture, and operation of efficient and
economical structures, machines, processes, and systems.
I thought that was the context and perhaps beyond into "project management".
So, when we are engineering something, sometimes we have to do a little
research along the way and that was the crux of "sometimes you don't know
the requirements until you've tried something". But, at that, I think this
is about finding out how certain things interact or behave that require some
experimentation but I don't think of that as "research" as such. I can
think of lots of examples in real life.
Here's an example:
An underwater vehicle that looks like a torpedo would be launched and would
deploy a towed array rather immediately after launch. The vehicle was
controlled by a circular shroud at the tail around the propellors that would
move up/down port/starboard. The tow cable was wrapped around the shroud
and held in place with some hardware claptrap.
The idea was that the claptrap would be released, the flow of water would
pull it aft and away. The cable would deploy and the control surface would
be free to move.
When it failed to work that way, not only did the cable not deploy but the
vehicle had no dynamic control.
Off to the water tunnel....
It became apparent that the flow of water over the tail cone had velocity
not only aft but *toward* the skin of the vehicle. It pressed the claptrap
*toward* the tail cone - which was in direct opposition to the force needed
for it to deploy.
.... that was an experiment to support development but it wasn't research.
The result changed the specifications for the claptrap and its release
mechanisms.
....shake, rattle and roll testing often ends up with new requirements on the
design unless the designers are very experienced. That's probably a good
example.
Once I managed a project that had the purpose of "developing technology" -
which meant that we were trying new ideas for known end applications within
a system context. Now that was somewhat researchy and was certainly
development. Having best practices regarding how to do research yields a
different set of suggestions doesn't it?
Here's an example:
We were trying to reduce the drag of underwater vehicles using all sorts of
very high tech methods. One of the groups (no doubt with a vested interest)
reported experimental success of their technique. But, some the of the
tests had failed. When asked why they threw out those results, they said:
"something must have been wrong and invalidated those tests". But, they had
no idea what might have been wrong or if the tests were truly invalid. In
the end we decided that the technology lacked robustness and the results
were valid: they were indicative of a technology that was "on the edge" of
working or not working.
So, for research we add to best practices: design of experiments, how to
handle results, repeatability, etc.
Fred