I have successfully compiled the code using Linux and gcc 3.something.
Well, it required me to clean up the code a little bit (to eliminate
all the compiler errors, which were mostly due to loose C++ coding and
messing with variable types). Also, I did not use any of his audio I/O
code, I had my own (to read a WAV file is easy).
Warning, the code is very undocumented and not very... elegant. But it
works. You really need to understand the paper in order to understand
the code. And you really need to have basic understanding of filters
and general DSP knowledge.
Besides the audio I/O routines, there shouldn't be any problems having
the code run under Windows.
On 18 Sep 2003 23:54:16 -0700,
[email protected] (kiplring)
claimed:
>I'm trying to make a real time BEAT GAME.
>I found a interesting Article.
>"Tempo and Beat Analysis of Acoustic Musical Signals"
>http://web.media.mit.edu/~eds/beat/
>
>The writer of the article is so generous to give out his
>source.(http://sound.media.mit.edu/~eds/beat/tapping.tar.gz)
>But, that source was for UNIX compiler. And he clearly said "Not to
>Ask him how to compile it" in his read me file.
>
>Is there no one who have the converted programe for windows(especially
>VC++)? It really helps all beat interested students.
>Thanks.